By Peter Walsh
Microsoft’s DirectX is a robust set of software programming interfaces used for multimedia software improvement. the most recent model deals elevated functionality, larger usability, and extra energy to create the following new release of interactive leisure items that rival something noticeable some time past. This revision of the best-selling complex 3-D online game Programming utilizing DirectX 7.0 makes a speciality of the hot beneficial properties of DirectX 8.0, delivering lots of code to aid readers know how to create laptop video games utilizing this complex multimedia software improvement platform.
Among the subjects mentioned are: * lighting fixtures and shading schemes * Networking and multithreading * Texture mapping * Scene administration
Along with numerous pattern functions that concentrate on particular algorithms, complete resource code is supplied for a client-server networked three-D first-person video game that demonstrates some of the strategies mentioned within the e-book. this provides readers the chance to boost their very own code simply, basing it upon the expertise mentioned within the book.
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Additional info for Advanced 3-D Game Programming with DirectX 8.0
Microsoft’s answer to game developers was The Game SDK, which was really the first version of DirectX. Finally, developers could write fast games and still get the advantages of using the Win32 API, like multithreading support, a TCP/IP stack, and countless UI features. 0, the SDK’s name was changed to DirectX. This was because Microsoft realized that game developers weren’t the only people who wanted the graphics and audio acceleration provided by the SDK; developers of everything from video playback programs to presentation software wanted faster graphics.
You’ll notice that the code never actually calls the window procedure. That’s because Windows does it for you when you ask it to with the DispatchMessage function. All told, this while loop is the central nervous system for any Windows program. It constantly grabs messages off the queue and processes them as fast as it can. It’s so universal it actually has a special name: the message pump. Whenever you see a reference to a message pump in a text, or optimizing message pumps for this application or that, that’s what it is in reference to.
The flags are: · MK_CONTROL: Indicates the Control key is down. · MK_LBUTTON: Indicates the left mouse button is down. · MK_MBUTTON: Indicates the middle mouse button is down. · MK_RBUTTON: Indicates the right mouse button is down. · MK_SHIFT: Indicates the Shift key is down. MFC As you have probably guessed already, programming Windows isn’t the easiest thing in the world. People tend to fear difficult things, blowing them up in their mind, making them many times worse than they actually are. While it is ugly code, a lot of the stuff required to make Windows work is used in every application, and should be abstracted away.
Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh